Global Digital Economy - The Buoyant E-Commerce and M-Commerce Markets
This annual report is a valuable resource of information on the global development of e-commerce and m-commerce and incorporates key insights, statistics, examples and trends. The report explores some of the larger issues surrounding the rise of Over-The Top (OTT) services and provides BuddeComm’s insights into e-payments, e-banking, entertainment apps, mobile location based services and digital advertising. The report includes regional information across North America, Europe, Africa, Middle East, Latin America and Asia Pacific.
Subjects covered include:
Industry transformation, Over-The-Top services and the digital economy;
Global e-commerce, e-payment and m-commerce markets;
Global mobile location based service insights;
Global mobile and digital entertainment;
Global digital advertising and marketing;
Regional overviews for North America, Europe, Africa, Middle East, Latin America and Asia Pacific.
- 1. Industry Transformation and the Digital Economy
- 1.1 Transforming the telecoms industry
- 1.1.1 Telcos still ignoring industry transformation
- 1.1.2 The rapidly shrinking traditional telecoms market
- 1.2 Telcos have already lost the current OTT battle
- 1.2.1 Infrastructure investment models are stuck
- 1.2.2 Is the WCIT indeed wicked?
- 1.3 The digital business buzzword is also ‘transformation’
- 1.4 What will be driving these new investments?
- 1.4.1 It is not about speed – it’s about ‘big data’
- 1.5 Hot sectors for OTT services
- 1.6 How to move forward?
- 1.1 Transforming the telecoms industry
- 2. E-Commerce, E-Payments and M-Commerce Markets
- 2.1 Global e-commerce market
- 2.1.1 The digital commerce evolution
- 2.1.2 Global e-commerce market statistics
- 2.1.3 Leading B2C e-commerce players
- 2.2 Key e-commerce insights
- 2.2.1 Underlying trends
- 2.2.2 E-payments
- 2.2.3 Content Delivery Networks (CDNs)
- 2.2.4 Cloud computing and e-commerce
- 2.2.5 Security concerns
- 2.3 Internet banking (E-banking)
- 2.3.1 The changing face of e-banking
- 2.4 Global m-commerce market
- 2.4.1 Mobile devices rise in popularity
- 2.4.2 M-commerce buzzword: SoLoMo
- 2.5 Key m-commerce insights
- 2.5.1 NFC and M-Wallets
- 2.5.2 Mobile payments apps
- 2.5.3 M-banking
- 2.5.4 Mobile money transfer services
- 2.5.5 Mobile auctions
- 2.5.6 Mobile location shopping and marketing
- 2.5.7 Mobile vouchers, coupons and loyalty cards
- 2.5.8 Mobile advertising
- 2.1 Global e-commerce market
- 3. Mobile Location Based Services
- 3.1 Location becomes a new revenue stream
- 3.1.1 GPS
- 3.1.2 Geotagging
- 3.2 Mobile Location Based Services (MLBS) Introduction
- 3.2.1 MLBS market overview
- 3.2.2 Mobile Location Based Gaming
- 3.2.3 Mobile Location Based Dating
- 3.2.4 Mobile Location Based Advertising (MLBA)
- 3.2.5 Vehicle tracking
- 3.2.6 People and animal tracking
- 3.3 The Internet of Things and M2M – Behavioural Attitudinal Geolocation
- 3.1 Location becomes a new revenue stream
- 4. Digital and Mobile Entertainment Media
- 4.1 Apps, Entertainment, Social Networks and Gaming
- 4.1.1 Portals or Apps?
- 4.1.2 Mobile apps insights
- 4.1.3 Social networks
- 4.1.4 Mobile photo-messaging
- 4.1.5 Online and mobile gaming
- 4.1.6 Online and mobile gambling
- 4.1.7 Online and mobile music
- 4.1.8 Brief case studies
- 4.1.9 Advertising – a key revenue source
- 4.2 E-Book and Newspaper Publishing in the Digital Era
- 4.2.1 Embracing the new digital era
- 4.2.2 Transforming the book industry
- 4.2.3 Customer service is king
- 4.2.4 Promoting national culture
- 4.2.5 Industry protectionism will fail
- 4.2.6 More power to the author
- 4.2.7 E-publishers are very different beasts
- 4.2.8 The challenging newspaper publishing sector
- 4.2.9 The future of mass media news
- 4.2.10 Conclusion: both industries need a digital transformation
- 4.1 Apps, Entertainment, Social Networks and Gaming
- 5. Online and Mobile Advertising
- 5.1 Market summary
- 5.2 Market insights
- 5.2.1 Consumers will lead the way
- 5.2.2 Changes in internet advertising
- 5.2.3 Mobile advertising
- 5.2.4 Mobile Location-Based Advertising (MLBA)
- 5.2.5 TV advertising
- 5.2.6 Digital ad exchanges
- 5.3 Internet media companies – selected insights
- 5.3.1 Google - Advertising a main strategic drivers
- 5.3.2 Yahoo - profit up, sales down as it attempts to lure Google and Facebook users
- 5.3.3 Hulu - mostly positives for Hulu
- 5.3.4 Facebook - prepared to operate in different markets
- 5.4 Key online advertising categories
- 5.4.1 In-game advertising
- 5.4.2 Social media advertising
- 5.4.3 Online video advertising
- 5.4.4 Online search advertising
- 5.5 A multi-screen approach gains attention
- 5.6 Consumers react to privacy misuse by Internet companies
- 6. Regional Overviews
- 6.1 Canada
- 6.2 USA
- 6.2.1 E-commerce, m-commerce and online advertising
- 6.3 Latin America
- 6.3.1 Mexico
- 6.3.2 Argentina
- 6.3.3 Brazil
- 6.4 Europe
- 6.4.1 M-commerce
- 6.4.2 Mobile payments
- 6.5 Africa
- 6.5.1 The mobile money revolution
- 6.5.2 Social media
- 6.6 Middle East
- 6.6.1 Jordan
- 6.6.2 Lebanon
- 6.6.3 Oman
- 6.6.4 Qatar
- 6.6.5 Saudi Arabia
- 6.6.6 Turkey
- 6.6.7 United Arab Emirates
- 6.6.8 Israel
- 6.7 Asia
- 6.7.1 China
- 6.7.2 India
- 6.7.3 Japan
- 6.7.4 Malaysia
- 6.7.5 Singapore
- 6.7.6 South Korea
- 6.8 Pacific Region
- 6.8.1 Australian e-commerce market
- 6.8.2 Market Surveys and statistics for Australia
- 6.8.3 Key players in Australia
- 6.8.4 Online auctions in Australia
- 6.8.5 The Australian coupon Market
- 6.8.6 Australia e-banking and m-banking
- 6.8.7 Australia m-commerce market
- 6.8.8 New Zealand
- Table 1 – Global e-commerce spending – 2011 - 2013
- Table 2 – Visitors to top web properties worldwide – 2013
- Table 3 – Global m-commerce revenue – 2013; 2015
- Table 4 – Global app store revenue – 2010; 2012
- Table 5 – Global smart phone share of handset market – 2009 - 2012
- Table 6 – Worldwide MLBS subscribers – 2008 – 2014
- Table 7 – Worldwide MLBS revenue – 2007; 2009; 2011; 2013; 2015
- Table 8 – Historical - regional MLBS revenue – 2009
- Table 9 – Global leading app store competitors
- Table 10 – Time spent on online in social networks by top 10 countries – 2010; 2011; 2012
- Table 11 – Global wagers via mobile gambling – 2011; 2017
- Table 12 – Global digital music revenue – 2007 - 2013
- Table 13 – Top 10 countries using Facebook – 2012
- Table 14 – Top 5 countries using LinkedIn – 2013
- Table 15 – Worldwide in-game advertising spending – 2010; 2013
- Table 16 – Worldwide social network advertising spending – 2008 – 2016
- Table 17 – USA social network advertising spending – 2008 - 2009
- Table 18 – Growth of e-reader sales – 2009 - 2013
- Table 19 – Most popular formats for receiving news in the USA – 2010; 2012
- Table 20 – Global advertising spending- all mediums – 2010 - 2014
- Table 21 – Top ten countries by advertising spend per capita - 2010
- Table 22 –Global online advertising spend – 2008 - 2013
- Table 23 – Global advertising spending market share by major types - 2012
- Table 24 – Examples of popular forms of online advertising
- Table 25 – Google total advertising revenue – 2006 - 2012
- Table 26 –Facebook total and mobile advertising revenue – Q2 2013
- Table 27 – Global in-game advertising spending – 2010; 2013
- Table 28 – Worldwide social network advertising spending – 2008 – 2016
- Table 29 – USA social network advertising spending – 2008 - 2009
- Table 30 – US online advertising revenues - top four portals – 2008 - 2011
- Table 32 – Argentina – B2C e-commerce spending – 2005 - 2013
- Table 33 – Brazil – B2C e-commerce spending – 2005 - 2013
- Table 34 – Kenya: M-Pesa users and revenue – 2008 - 2013
- Table 35 – China - mobile internet subscribers and annual change – 2006 - 2013
- Table 36 – China Mobile - mobile internet use – 2010 - 2013
- Table 37 – China - Utilisation rate and no. of users of various network activities – 2009 - 2011
- Table 38 – China - estimated value of B2C e-commerce market – 2005 – 2013
- Table 39 – China - estimated value of C2C e-commerce market – 2005 – 2013
- Table 40 – China’s online retail market - revenue and customers – 2003 - 2012
- Table 41 – China - online banking users and utilisation rate – 2007 – 2012
- Table 42 – South Korea - internet usage rates by service– 2009 - 2011
- Table 43 – South Korea - main purpose of using the internet – 2009 - 2011
- Table 44 – South Korea - e-commerce volumes – 2001 - 2011
- Table 45 – South Korea - e-commerce volume by transaction type – 2001 - 2011
- Table 46 – South Korea - internet banking service subscribers – 2001 - 2010
- Table 47 – South Korea - financial services by delivery channel – 2005 – 2010
- Table 48 – South Korea - online stock trading customers – 2004 - 2007
- Table 49 – South Korea - purchase of items by internet shopping – 2010
- Table 50 – South Korea - mobile banking service subscribers – 2003 – 2010
- Table 51 – Australia - estimated retail trade revenue online and traditional – by industry – 2012
- Table 52 – Overview of online shopping activities by Australians – 2012
- Table 53 – eBay members in Australia – 1999; 2003 - 2004; 2006; 2009 - 2012
- Table 54 – Popularity of contactless payments using smartphones – 2011 - 2012
- Chart 1 –Global online advertising spend – 2008 - 2013
- Chart 2 - Global advertising spending market share by major types - 2012
- Chart 3 – China - popular mobile internet applications – 2011
- Chart 4 – Overview of online shopping activities by Australians – 2012
- Chart 5 – Overview of eBay members in Australia – 1999; 2003 - 2004; 2006; 2009 - 2012
- Exhibit 1 – Telstra leading the global telco move towards the OTT model
- Exhibit 2 – WCIT-12 disappoints, more work to be done
- Exhibit 3 – Digital economy – key developments
- Exhibit 4 – Popular online activities
- Exhibit 5 – Other e-commerce business model examples
- Exhibit 6 – European Commission e-commerce five priorities - 2012
- Exhibit 7 – Examples of popular online retail websites around the world
- Exhibit 8 – Walmart
- Exhibit 9 – The rise of PayPal
- Exhibit 10 –Mobile apps examples across various sectors
- Exhibit 11 – M-Commerce – key developments
- Exhibit 12 – GPS applications and industry use
- Exhibit 13 – Definition of Geotagging/Geocoding
- Exhibit 14 – Examples of Location Based Systems (LBS) applications by market division
- Exhibit 15 – Mobile apps examples
- Exhibit 16 – Top 5 free leading apps – App Store and Google Play – mid 2013
- Exhibit 17 – Top 5 paid leading apps – App Store and Google Play – mid 2013
- Exhibit 18 – Vancouver mall customers shop via Facebook
- Exhibit 19 – Foursquare
- Exhibit 20 – Mobile video communication: FaceTime and Google Talk
- Exhibit 21 – Examples of popular online dating sites
- Exhibit 22 – Examples of key players in gaming industry sectors worldwide
- Exhibit 23 – Apple iTunes
- Exhibit 24 – Twitter snapshot
- Exhibit 25 – LinkedIn
- Exhibit 26 – Anarchy Online by Funcom
- Exhibit 27 – Facebook and Nielsen’s marketing alliance
- Exhibit 28 – Statistical snapshot of e-books
- Exhibit 29 - All European books online for the price of 600km of roads
- Exhibit 30 – Digital advertising cost considerations
- Exhibit 31 – Examples of large global advertising groups and subsidiaries
- Exhibit 32 – Examples of digital advertising agencies
- Exhibit 33 – Top sectors for online advertising spending
- Exhibit 34 – Online ad deal between Google and Yahoo aborted
- Exhibit 35 – Top mobile advertising spenders – Q2 2012
- Exhibit 36 – Anarchy Online by Funcom
- Exhibit 37 – Facebook and Nielsen’s marketing alliance
- Exhibit 38 – Example items sold on average in Australia on eBay
- Exhibit 39 – What’s selling on eBay mobile in Australia
- Exhibit 40 – Interesting items from online auctions
- Exhibit 41 – A brief insight on the group buying coupon websites
- Exhibit 42 – How appealing are contactless payments – 2011 - 2012